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I spend some time on the forum and notice problems with licence, camera not record at 60fps and lag. (o and u is not the same) Can I add those myself somehow? So they appear in the lip editor? The next step is to test the Faceware plugin for iClone. I notice I missed some sounds like y, ue. And I just continued to go over the lips in the timeline and I could get the quality I was after. The auto lip sync was not that good, when you try read lips. I bought Crazytalk to just get a feel about the face animation process. As a programmer I got limited skill on the animation parts, so I figure, why not have my own face recorded and use it for the face animation in the game. It will mostly be a monologue from a NPC to the player in a scene in 3D and 2D. For any indie creator looking to do big projects but don’t have a big team, iClone is the best tool available right now.I am creating a game that will need a lot of face animations. iClone has simplified the animation process, and made the workflow very flexible and user friendly.
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“Not all animators are able to set up a big studio with a large workforce. “I highly recommend iClone for independent creators,” continues Dazhi. The tutorials and guidelines that were offered on Reallusion’s YouTube page also helped me.” “It’s a software that, at first glance, I am able to understand most of the fundamentals, the parameters and the user interface. “iClone was easy to learn because iClone itself is a very user-friendly software,” says Dazhi. Reflecting on the Cartoon Network Africa dance project, Dazhi is thankful that he had adopted iClone early on in the process, and that he could master it quickly. The AccuLips technology brought out the facial animation accurately and the body mocap done with the Rokoko suits also came out well.” Dazhi’s home set-up. “It is something that has really been a major challenge for indies, since having to get a very expensive facial mocap camera is not easy for indies to do. “Mixing and matching the AccuLips lip-sync with the body mocap brought the whole character to life,” adds Dazhi. Since it is being driven by text and audio technology, it was easy for me as well.
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“As an indie creator, it aided me to achieve better realistic facial animation and lip-sync. “That helped me a lot in the creation of the Cartoon Network project,” advises Dazhi. One feature the director used, in particular, inside iClone was the lip-sync system AccuLips. Lip-sync, done easilyįor Dazhi, iClone became a way to ease himself into the animation process that he might not have been able to do so quickly with other tools. A Rokoko mocap suit was used to get the dance moves into 3D space. More dance reference from the pro dancer. So I used iClone for the final software to create the whole cinematic camera lighting and the overall look of the project.” Dazhi hired a professional dancer for reference. That was later transferred to iClone for the final set dressing and to set the stage for the final result. “This is where I used mo-cap suits from Rokoko for the dance motion capture. “After I was done with the creation of the characters, I went into the animation process,” adds Dazhi. “I used the parameters in Character Creator to make them more stylized and more kid-friendly, not too realistic.” Then he used Reallusion’s Character Creator to build the base characters. The process Dazhi followed to craft the characters for Cartoon Network Africa’s ‘Dance Challenge’–in which kids are taught different African-inspired dance routines–started with concept and reference art.